(Aug 14, 2020)
Having decided to move to CORNER mode from CENTER, we've got some work to do. I'm hoping this one isn't interesting.
(Aug 13, 2020)
Is it worse luck when Friday the 13th comes a day early? Or a near miss? Time to dig further into bombs failing to miss shields. (Added Friday: It was worse luck.)
(Aug 12, 2020)
I had no plan. Now I have a plan. Check code clarity, then work on shields. Things go ... oddly
(Aug 11, 2020)
Maybe make the invader bombs do some damage? Or what?
(Aug 10, 2020)
My plan for the day is to retrain myself by reading this code that I've not touched for two whole days, and then to see about moving things forward. My guess: invader missiles.
(Aug 7, 2020)
I think today I'll work on making the invaders march back and forth. Right now they just march forth and forth and forth ...
(Aug 5, 2020)
It's 6 bloody AM and I'm programming. What's up with that?
(Aug 4, 2020)
Let's see about extending our square invaders game-like thing to be a bit more like a game.
(Aug 3, 2020)
Twelve articles and no product. What's up with that?
(Jul 22, 2020)
In the real game, the invaders' missiles eat away at the shields. How can we duplicate this effect?
(Jul 21, 2020)
An experiment and some planning. Then even some doing.
(Jul 20, 2020)
Learnings from the ancient scrolls. What shall we do about them?
(Jul 18, 2020)
This one is mostly for the record, if it goes as planned. I'm just going to import some more bitmaps. I recommend against reading this.
(Jul 17, 2020)
Let's see what happens if we try to refactor our little spike into something reasonable.
(Jul 16, 2020)
A bit of an idea about marching, and thoughts about spikes.
(Jul 15, 2020)
I need an idea. Representation is important.
(Jul 14, 2020)
I'm wondering how to move these invaders. Let's do an experiment.
(Jul 13, 2020)
Dave1707 from the Codea forum shows a much better approach to converting the bitmaps.
(Jul 11, 2020)
Importing Invaders. How hard could this be?