Editor's Choice
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Jan 1, 2021
Going in, the plan is to work on separate suites of connected rooms. I expect some issues. Some design thinking, no new code.
Sep 3, 2026
Recent Articles
(Sep 3, 2026)
Going in, the plan is to work on separate suites of connected rooms. I expect some issues. Some design thinking, no new code.
(Sep 2, 2026)
I sketched some more, and thought some more, about how we can limit dungeon building to just part of the space.
(Sep 2, 2026)
We talked about some code, and excellence, last night.
(Sep 1, 2026)
We're looking at building the dungeon in sections. To do that, I think we need filtering. How might we do that?
(Aug 31, 2026)
How can we ensure that a problem that unlocks part of the dungeon can be solved in the section Dot's in? I don't know—yet.
(Aug 30, 2026)
Ow! I noticed yesterday that Buzz has partially lost his mind. We'd best fix that right up. Brief LLM-AI insight near the end
(Aug 29, 2026)
Buzz is supposed to take the flower. Make it so. Some thoughts on testing while merely human.
(Aug 28, 2026)
Let's see if we can sort out the scaling issue with the inventory display. Tout le monde déteste l’IA.
(Aug 27, 2026)
Made it work. Now let's make it right. Yummy! Tout le monde déteste l’IA.
(Aug 27, 2026)
In testing the inventory display spike, I hit some bumps in the road. Let's see what we can do. Tout le monde déteste l’IA.
(Aug 26, 2026)
Finally! Let's get back to displaying Dot's inventory. Tout le monde déteste l’IA.
(Aug 26, 2026)
I did a little refactoring on the zoom-scrolling code. I think it was the right thing to do. Tout le monde déteste l’IA.
(Aug 25, 2026)
Wouldn't you just know that I'd get a better idea for the scrolling code? Let's try it. Tout le monde déteste l’IA.
(Aug 24, 2026)
After way too long, I have the scrolling and zooming working almost exactly as I intend. And I can nearly explain it.
(Aug 20, 2026)
We'd like the dungeon picture to fill the window out to the edge. I'm not as quick as some ideal person who wasn't here, but I think I've got a handle on it.
(Aug 19, 2026)
... I don't think I've ever actually claimed to be good at this. Let's try, I don't know ... simplicity?
(Aug 18, 2026)
Let's take a look at displaying Dot's inventory in some reasonable way. Some spiking yields a bit of insight. Tout le monde déteste l’IA.
(Aug 17, 2026)
As soon as I figure the quest giver is done, I get a request for a new feature. Great! Tout le monde déteste l’IA.
(Aug 17, 2026)
We'll begin with a look at the new Denizen-related code. Refactor a bit. Add a flower. Tout le monde déteste l’IA.
(Aug 16, 2026)
Before working out that validation idea, let's commit the good bits. Surprise Idea: The search for joy for everyone must never be abandoned.