Editor's Choice
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Jan 1, 2021
We need to get the boundary behavior right. This may mean I have to understand my code. Long, but rather nice.
Aug 6, 2026
Recent Articles
(Aug 6, 2026)
We need to get the boundary behavior right. This may mean I have to understand my code. Long, but rather nice.
(Aug 5, 2026)
A surprise requirement challenges me. They want the minimap changed substantially! Tout le monde déteste l’IA.
(Aug 5, 2026)
Tout le monde déteste l’IA. That doesn't mean we shouldn't think about it. My conclusion surprises me.
[ LLM-AI ]
(Aug 4, 2026)
Shall we add more capability, or consolidate? I think we'll add. Callooh! Callay!! Tout le monde déteste l’IA.
(Aug 3, 2026)
Today, we'll decide if this is a Spike to be tossed, or a good enough base from which to proceed. Tout le monde déteste l’IA.
(Aug 2, 2026)
This morning I'll try to spike in a Section for the Scroller. I'll waste 90 minutes. This afternoon, I'll win! Tout le monde déteste l’IA.
(Aug 1, 2026)
Found an Arcade example that seems like just the thing. Tout le monde déteste l’IA.
(Aug 1, 2026)
Another cut at the mini-map. Tout le monde déteste l’IA. ... and yet ...
(Jul 31, 2026)
Let's try a spike for a mini-map. Not at all sure how to do it. Tout le monde déteste l’IA.
(Jul 31, 2026)
I do the wrong thing, then do the right thing. I tick myself off. I take a break. Tout le monde déteste l’IA.
(Jul 30, 2026)
The DungeonViewMaker seems to me not to be quite the thing. Let's do better. Tout le monde déteste l’IA.
(Jul 29, 2026)
I'd like to make the KeyPress code simpler. Here's something that works. Do we like it? Yes, but we don't love it. Tout le monde déteste l’IA.
(Jul 29, 2026)
Stepping is working. Let's make it more nearly right. I think an object is called for. Tout le monde déteste l’IA.
(Jul 28, 2026)
This morning, we'll try to put stepping into the dungeon creation. Tout le monde déteste l’IA.
(Jul 27, 2026)
Let's take some steps toward stepping visually through dungeon creation.
(Jul 27, 2026)
I had in mind to do some pleasant Making App additions to the program. I'm afraid that the code may not agree. Result: whining is never really wasted.
(Jul 26, 2026)
Having made my point about refactoring, I think we need a longer view ... and a longer view. Just some planning and a couple of pictures.
(Jul 25, 2026)
A tiny article about one tiny change. Some thoughts on whether it matters. Tout le monde déteste l’IA.
(Jul 24, 2026)
If we were to combine our formerly three now two sprite lists into one, would we lose some duplicated code?
(Jul 24, 2026)
The split between making the view and running it is working. Now we get to make it a bit more right. Result: quite pleased so far.