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Jan 1, 2021
I have two items in my queue and I don't think I can address them in parallel. What shall I do? Contains brief LLM-AI slur. May contain footnotes.
Sep 22, 2026
Recent Articles
(Sep 22, 2026)
I have two items in my queue and I don't think I can address them in parallel. What shall I do? Contains brief LLM-AI slur. May contain footnotes.
(Sep 18, 2026)
I propose to blather a bit this morning, starting with some 'AI'-related ideas and then going I know not where.
(Sep 17, 2026)
While you were away, I did a little refactoring. Let's see what it shows us. I think we've done some good here.
(Sep 16, 2026)
If things go as I expect, we'll start working on the paths between sections of the dungeon. It could happen. It begins to happen.
(Sep 15, 2026)
Today, unless I miss my guess, which frequently happens, we'll see some of the strength of the YieldStepper notion. Tests FTW.
(Sep 13, 2026)
I think this morning we get to do the fun part with our new YieldStepper. Ants??
(Sep 12, 2026)
Better yet, it will involve actual programming! Let's improve the Making App.
(Sep 10, 2026)
If we make the path-maker sensitive to active regions, would that solve our issues? It might, but we solve them without that. Most peculiar.
(Sep 10, 2026)
If we draw suite paths in the right order, it should give us the layout we want with no extra work. A nice idea, doesn't quite work. Herein we eschew pompous prolixity.
(Sep 9, 2026)
I think PassageCollection should have the protection against duplication built in. We have a lambda, how nice.
(Sep 9, 2026)
Once we build a passage between two rooms, we want never to change or replace it. Seems easy enough ... and, surprisingly, it is!
(Sep 8, 2026)
A simple-seeming idea has been kicking my tail. I'll spare you the details of that thrashing. Let's accept that this won't just patch in.
(Sep 5, 2026)
Depressed by lack of internet. Going to try a idea. (Long depressing debacle. Kept for the record, probably no fun to read.)
(Sep 3, 2026)
I have a small idea that might help. Let's see if it does. Interrupted by Tornado Warning.
(Sep 3, 2026)
Going in, the plan is to work on separate suites of connected rooms. I expect some issues. Some design thinking, no new code.
(Sep 2, 2026)
I sketched some more, and thought some more, about how we can limit dungeon building to just part of the space.
(Sep 2, 2026)
We talked about some code, and excellence, last night.
(Sep 1, 2026)
We're looking at building the dungeon in sections. To do that, I think we need filtering. How might we do that?
(Aug 31, 2026)
How can we ensure that a problem that unlocks part of the dungeon can be solved in the section Dot's in? I don't know—yet.
(Aug 30, 2026)
Ow! I noticed yesterday that Buzz has partially lost his mind. We'd best fix that right up. Brief LLM-AI insight near the end