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I found the defect, and I think I can fix it. Let's find out. Then I rationalizeXXX explain something.

Recent Articles

(Oct 15, 2021)
I found the defect, and I think I can fix it. Let's find out. Then I rationalizeXXX explain something.
(Oct 15, 2021)
What's the deal with Jira? Is it a bad thing, or the worst thing?
(Oct 14, 2021)
I'm thinking of adding a shark to the game that you can only escape by jumping over it. Today, however, a bit more on Maps.
(Oct 13, 2021)
Already wrote one article today. Not sure about this one. Probably I'll find an acorn somewhere.
(Oct 13, 2021)
We were thinking about words for code. Let's consider these. New! Improved! Now with more words!
(Oct 12, 2021)
Well, I guess there's nothing for it but to forge ahead getting a hex map to draw. I rather regret committing to this idea.
(Oct 11, 2021)
Can I make a hex map in the game yet, or do I need more than a couple of changes? I don't know. Let's try to find out. Spoiler: Not great, not horrible.
(Oct 10, 2021)
Today, I'm going to try a fun exercise to demonstrate Codea's translate, scale, and rotate.
(Oct 9, 2021)
Today my cunning plan is to try to make the Map the primary container of Tiles, and the tiles collection secondary.
(Oct 8, 2021)
My commitment for the day is to be using the new Map objects for something in the actual game. I think I see at least a couple of ways to go. Spoiler: It's in!
(Oct 7, 2021)
Today I'm going to start plugging the new Map classes into the actual Dung program. I expect a little chaos. For large values of 'little'.
(Oct 6, 2021)
Let's keep on drilling. Real soon now, we'll have hexes in the game.
(Oct 5, 2021)
Another idea? A possibly better idea? We don't pay you to think, we pay you to do.
(Oct 4, 2021)
I promise, I'm nearly ready to plug in the new hex coordinates. There's just one more thing that I want to do ...
(Oct 3, 2021)
In Agile, there's no design. Everyone knows that. So why is there so much design in Agile, and how can they go so fast?
(Oct 2, 2021)
No, not really. Cartesian coordinates, perhaps. Yesterday I was optimistic at session end. How will I feel today? Let's find out.
(Oct 1, 2021)
Frequent readers know that I try to keep my code well-organized and well-designed. No one is perfect. Well, I'm not. Today we face mistakes.
(Sep 30, 2021)
Today I'll do the first experiment, or a few of them, putting hexagonal tiles into the Dung program. I expect this to get really messy, but with luck, we learn a lot.
(Sep 29, 2021)
Today I want to step back and write about screen transformations, translate and rotate. They are fairly natural to me, but some folks are not so familiar with these powerful tools.
(Sep 28, 2021)
In a fit of madness, I decided to try to convert the square-tiled Dung game to use hex tiles. Let's see how well my theory of programming holds up. Just inspection and planning today.