Editor's Choice
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Jan 1, 2021
I was watching Antiques Roadshow, as one does, when it came to me that a tiny object might be just the thing for DungeonView. Let's find out.
Jul 19, 2026
Recent Articles
(Jul 19, 2026)
I was watching Antiques Roadshow, as one does, when it came to me that a tiny object might be just the thing for DungeonView. Let's find out.
(Jul 18, 2026)
I've decided to commit this and refactor. Can always reset if I have to. General rule: try always to move forward.
(Jul 18, 2026)
OK, let's do the thing we love: find something to improve, and improve it. Shall we start where we left off? Result: Not as joyful as some days.
(Jul 18, 2026)
About programming. A few thoughts on what I do, and why I enjoy it so much.
(Jul 17, 2026)
Writing a note to ask for ideas, I got an idea. Let's see what happens with it. Result: I think it turns out nicely.
(Jul 17, 2026)
Received wisdom and personal experience tell me to cover built-in collections. Here's why.
(Jul 16, 2026)
Resource designation is awkward, and I think we're loading them multiple times. Let's see what we can do about this. Arcade helps out!
(Jul 15, 2026)
I have one. Very small but I think it'll make things just a bit nicer. We'll see.
(Jul 14, 2026)
I have an on-line meeting that I can pay only small attention to. Herewith, a report on whatever tiny changes I find.
(Jul 14, 2026)
Let's see if I can tire myself out with code. I enjoy crafting code and ain't no oligarch-feeding resource-consuming job-stealing computer program gonna take that away from me.
(Jul 13, 2026)
Let's see about removing those skulls from the path. Currently we just remove the sprites. This is more tricky than it might be.
(Jul 13, 2026)
We're on the hook for extending illumination, and we need some way to remove the Necrotic Path of Skulls.
(Jul 12, 2026)
Let's get back to work on displaying the path to things. We need a different Flooder setting for sure.
(Jul 11, 2026)
I have a bit of time where I can't concentrate deeply but can probably do some easy things. A new class reduces DungeonLayout.
(Jul 11, 2026)
We need to deal with the illumination issue in our breadcrumbs feature. Should be easy. Need to quell a rumor first.
(Jul 10, 2026)
OK, let's learn how to do the thing we already did. I plan to go in Very Small Steps. The morning's spike pays off, it seems to me.
(Jul 10, 2026)
I've thought of what may be a fun idea for the game. Let's talk about it, maybe do some of it. Spike written, thought about, tossed.
(Jul 9, 2026)
I need a little something to do. Here's something that could be done. Better code, not as easy to understand as it might be.
(Jul 9, 2026)
We'll glance at Flooder, to see if it needs any improvement (it surely well), then improve it. (Brief oblique cut at LLMs, oligarchs, etc.)
(Jul 8, 2026)
We need to improve Flooder, to allow constraining it to follow legitimate pathways. I am expecting it to be straightforward.