Category: refactoring
(Nov 20, 2024)
I'd like to learn a bit more about creating class decorators, using decorator classes. We'll write some more tests, and perhaps find some additional useful references. Fun! Learned something!
(Nov 19, 2024)
The votes are still out regarding whether my `__getattr__` forwarding is too clever or not. This morning, I'll at least do a little learning about class decorators in Python. Language Preferences. Fun. Trouble. Learning styles.
(Nov 18, 2024)
Something about the Bot class bugs me. Python must have a good way to do this. (We find a way. Is it good?)
(Nov 17, 2024)
Today we'll address the need to provide details for Bots to be created. We'll use a callback: it seems sensible to me.
(Nov 16, 2024)
What shall we do today, Brain? Same as every day, Pinkie. Try to improve the world.
(Nov 15, 2024)
We'll look at the list of things to work on, but yesterday's experience has sort of set me back on my heels.
(Nov 14, 2024)
The top of our list needs attention. A small concern leads to much better code. Ron talks himself out of something. Comments are clues.
(Nov 13, 2024)
We'll check our list again, to see what might be fun to do. I did get a glimmer of an idea that I'd like to explore.
(Nov 12, 2024)
We'll review our list and pick some steps toward our overall goals. We might even remind ourselves what those goals are. Or we might trust that we'll find our way.
(Nov 11, 2024)
We'll pick a next chunk of our new message format and put in in place. Will we get clear to the end? Probably not yet. Also: Pyto on the iPad.
(Nov 10, 2024)
Before taking our new message format forward, let's think about how we almost missed the improvement. "It's dangerous to go alone. Take this."
(Nov 9, 2024)
A wild idea has appeared! This one's so nice I rolled out of bed early to work on it.
(Nov 8, 2024)
Our message format between Bot and World is a naked JSON structure. That makes sense for messaging, but I don't like it for processing. I have an idea that I think will help.
(Nov 7, 2024)
The present state of the code leads me to think about its evolution, and in particular, whether evolving it as I did led to substantial 'wastage' in code or tests. The answer may not surprise you!
(Nov 6, 2024)
To entertain myself, I coded a new RequestBuilder object, much like the InputBuilder, but building a dictionary-list composite like the requests expect. Results were good. Herewith, my report, not contemporaneous.
(Nov 6, 2024)
Setting out to review the code, I discover my old InputBuilder experiment. I go one way then, the other, then back. An actual revert of a commit. No new code, but some useful thinking.
(Nov 6, 2024)
How can I possibly think and write about programming today? How can I possibly allow myself to think about anything else? More toward client-server.
(Nov 5, 2024)
The reason for setting myself this public 2X20 challenge isn't so that I can be embarrassed in front of everyone. It's because I need more practice on small steps. The downside of thinking one is particularly smart. Results: Good, but by the skin of my teeth.
(Nov 4, 2024)
I've challenged myself to work in small steps, supported by tests, integrating new code as soon as I can manage it. I think I see a path. Spoiler: Works very nicely! Lesson: Need less tension, not more!
(Nov 3, 2024)
Some thoughts on choosing small steps. I think it's always possible. Is it always the right way to go? I issue a challenge to myself.
(Nov 2, 2024)
Not a high school, no, just getting ready for client/server in our World. Much design thinking, just a bit of code, a small step in what seems like a decent direction.
(Nov 1, 2024)
I've learned a bit about C/S. Should we apply it to our Robot World? It's about Joy, dammit!
(Oct 31, 2024)
OK, I promised to test reading, and I'm gonna do it. I sort of have a plan.
(Oct 30, 2024)
I am questioning whether I need all this rigmarole, and whether I owe you some further testing of this "legacy" overly complicated Message Class. Just thinking today, code browsing, no changes.
(Oct 29, 2024)
Working to get this tutorial under test, we do a simple refactoring, so that we can test something in isolation. Trivial in this case, but a useful technique worth remembering and practicing. A wild rabbit appears!
(Oct 28, 2024)
A first quick start at some tests may help me get off the dime here. Can I trick myself?
(Oct 28, 2024)
I've reviewed the full app server example from RealPython. Rather than just run it here and work through the details of its operation, I want to get it under test. This promises to be ... interesting.
(Oct 26, 2024)
A brief report on study and what I learned, then a look at the server side. Where is the bright side? I'd like to look at that sometimes.
(Oct 25, 2024)
Today I plan to try to run and understand the second example in the RealPython tutorial. See how an old man learns about unfamiliar code.
(Oct 24, 2024)
It's time to bite the bullet, lightly, and do some real client-server experimentation. I started last night, on my iPad. Aside from that and a bit of reading, I am entirely ignorant about sockets. Let's fix that a bit.
(Oct 23, 2024)
I believe that the client-side code includes a Block class. I further believe that we have no use for it. Even further, I suspect there are tests that use it, which should not. Let's sort this out. Simple changes, nothing to see here. Refactoring works.
(Oct 22, 2024)
It almost seems like I can't work on the code unless I'm typing an article. I guess I just don't want you to miss anything interesting that might happen. No promises, mind you.
(Oct 21, 2024)
I said I'd spare you the tedium of improving the tests, but you deserve to see what kind of improvements I'm making. I do not know what sins make you deserving of that, but you can examine your own consciences.
(Oct 21, 2024)
The Knowledge class and its usage have something to teach us, I think. There are issues here that aren't uncommon. Perhaps some changes will spark ideas. Theme: battling entropy, battling chaos.
(Oct 20, 2024)
We'll take a look at the NewKnowledge prototype, but I think I'm going to go with it. No one here to talk me out of it, and I think the result will be much less cluttered. TL;DR: Not worth it. Fun, though.
(Oct 19, 2024)
I have an idea for that Knowledge class. Let's see if it Just Might Work.`
(Oct 18, 2024)
Let's take a look at the code today, looking for things that do 'spark joy' and things that don't. Intuition. Pattern recognition. Joy.
(Oct 17, 2024)
We should try to get our new WorldInput stuff into play pretty soon. But let's look around and see what comes to mind.
(Oct 17, 2024)
I want to discuss something that GeePaw and I were talking about: sloppy code. My sloppy code.
(Oct 15, 2024)
Let's see what additional tests and capability we need in our new little batch mode objects. What were yesterday's notions?
(Oct 14, 2024)
In client-server mode, I believe that the program will want to accept a batch of commands from a client, process them all, and return a batch result. We'll discuss briefly why, and then see about doing that.
(Oct 11, 2024)
Still on the quest of separating server things from client things, in small steps. I think we're down to just one issue, the item a Bot might be holding. We discuss refactoring vs rewriting.
(Oct 10, 2024)
OK, I forgot that World references Block class. That's why we read the code before estimating, if we must estimate. Let's break that connection. Result: small progress, but Bear Bites Man.
(Oct 9, 2024)
The demo went well. Someone spotted a dangling thread of connection between server and client. Let's fix that.
(Oct 8, 2024)
It's Tuesday, so tonight is Friday Geeks Night Out. I want to demo something new. Can I get it ready this morning? Surprisingly, yes I can!
(Oct 7, 2024)
The WorldEntity only supports Bots so far. It needs to support Blocks, and whatever other items our world might one day contain. We need a type designation. We run into just a bit of trouble. Long article, nothing to see here.
(Oct 6, 2024)
We consider things to do, pick what seems most urgent, deal with it. We have a decent discussion of estimation, planning, how to know if you're slowing down, and what to do if you are.
(Oct 5, 2024)
I'm really sure we'll get the WorldEntity at least built and tested, and very likely put into play. Or my name's not Bonzo Calrissian. A long road but a simple one. One skipped test and had to update the demo.
(Oct 4, 2024)
Armed with a bit less ignorance we'll try to create and use a new world-side entity. I have ... ideas. Result: This is why story estimation is so fraught.
(Oct 3, 2024)
No, not the fish. An idea about flavors of Blocks. Exploration, Spike, Rollback. Just fine.
(Oct 2, 2024)
We've had good luck with `take` and `drop`. Let's see if Map would like to help World with the `step` method. Some nice improvements ... and a GitGlitch.
(Oct 1, 2024)
In writing, folx refer to Plotters, who plan out the story in advance, and Pantsers, who "fly by the seat of their pants". Which am I? Which are you?
(Sep 30, 2024)
We are told that Colin Chapman used to say "Simplify, then add lightness". Can we do that today?
(Sep 29, 2024)
We have one known thing to work on. Some things to put on the list. And let's see what the code wants.
(Sep 28, 2024)
With World using a separate Bot instance, separate from the ones we use on our nascent client side, we can start making some simplifications. Let's look around. Results mostly good but not all good. Rat hole.
(Sep 27, 2024)
Woot! I believe we have a complete disconnection between the client bot and the world. The world is running its own bot and I'm sure we have no cross-talk. I provide some general observations about this long refactoring, and its general implications.
(Sep 27, 2024)
I do manage to make an important change this morning, but I had hoped for much more. Progress is really quite good but I had fireworks in mind, not just sparklers.
(Sep 26, 2024)
Let's move further toward separating the World side from the Bot side. There are options and issues.
(Sep 24, 2024)
GeePaw and I addressed a serious design error. I think we wound up in a decent place. Today will tell.
(Sep 23, 2024)
Experience, thinking, and a few words with GeePaw suggest some moves. I try some things, roll back, but think we're on a decent path.
(Sep 22, 2024)
Based on a few days' experimentation, lots of thinking, and some messages with GeePaw, I have a tentative plan for moving closer to client-server style. Things go nicely!
(Sep 21, 2024)
We try a mad idea. We discover things. We despair. We assess where we are. We get another idea that's not so good. We roll back. We refactor just the least bit. We do a tiny JSON test. The idea becomes useful. We criticize the code. We devise a plan. Wow.
(Sep 20, 2024)
Continuing changes toward client-server. We'll discuss my lack of a real plan. We'll discuss why what I want to begin on today is particularly irritating. Much thinking, little code. As it should be.
(Sep 19, 2024)
This morning, without any direct Python network communications experience, I plan to start pushing the bot world code toward client-server. Along the way, I'm going to think about what GeePaw Hill means by a Making App. We do make a small but nice bit of progress.
(Sep 18, 2024)
Last night, we shared some observations about the code. We shared some observations about how we pair. We even did a bit of nice work.
(Sep 17, 2024)
We have adjusted `can_drop` to check scent. Let's do `can_take`. Should be much the same. I'll force myself to test this one-line change.
(Sep 16, 2024)
I have a bit of time, and I'm going back in.
(Sep 16, 2024)
My demon-dispelling thoughts this morning turned up what I think is a very nice-smelling idea. I must try it.
(Sep 15, 2024)
I do like the result of my changes to the state machine. I didn't always feel good getting from there to here. Let's see what I might possibly have done better. My conclusion surprises me.
(Sep 15, 2024)
We begin to look back at the evolution of the Bots' state machine. In this article we'll quickly review the three ways we have represented the Bot state. In the next, we'll look at the process of getting from there to here.
(Sep 14, 2024)
This morning, tests for the final state class, Walking, then create the class and plug it in. Then, time permitting, I think we can simplify things a bit. And wow, can we! Early bird, meet worm. Used "rip-roarin'" in a sentence.
(Sep 13, 2024)
I plan to start with some direct tests for the state classes. I think that will be interesting. And I'm expecting to use a Test Double, which is quite rare hereabouts. Plus: Amazing Grace.
(Sep 12, 2024)
This morning, I plan to start moving more directly toward one class per state. I'll be borrowing an idea from GeePaw Hill. Any mistakes in what follows are his and his alone.
(Sep 11, 2024)
I'm going to continue with Knowledge and see about pushing it into the Machine. Should be pretty easy. (Spoiler: NEVER SAY THAT!)
(Sep 11, 2024)
Our little Bot just shouldn't be this complicated. It's not getting better. Time to regroup and change course.
(Sep 10, 2024)
Explaining the situation to you helps. Then I pick a good first step. The rest is history: Long article, small steps, excellent outcome. Good job, rubber duckie!
(Sep 9, 2024)
I promised to improve the state machine tests. I guess I'd better do that. There's probably some good news in there. I learn to listen to myself.
(Sep 8, 2024)
Alone again, naturally, as the song says. I propose to convert to a more robust form of state machine this morning. Results cheer me up a bit, sorely needed.
(Sep 7, 2024)
I propose to make some changes that I think make sense and that my cohort will not disagree with much, if at all, despite not sharing my concern. As GeePaw put it last night, f[ool] around and find out.
(Sep 6, 2024)
I want to try an idea that I have about the client-server aspect of our little program. ... wanders off mumbling ...
(Sep 5, 2024)
We have been ignoring the requirement that this must be a multi-client one-server program. We have done nothing about that, on purpose. I think we need a bit more thinking, if not doing, on the subject.
(Sep 4, 2024)
Bryan comes up with a perfect term for what we're trying to do. We simplify one bit, improve another, must about others.
(Sep 3, 2024)
I think I'm on my own this morning. Maybe I should just open my Zoom to the public. Anyway, today let's just scan the code and see what we can see and why we see it. Maybe even do something about it.
(Sep 2, 2024)
The famous GeePaw Hill plans to join me this morning, at some point. Until that joyous time, I'll think about things we might do. We do two good things and are faced with an unknown. Note: one more thing added.
(Aug 31, 2024)
I'm planning to pair with GeePaw this morning. I have some improvements in mind, and will start on those before pairing time. We gather stones together. Well past time, you ask me.
(Aug 30, 2024)
This morning, up at 0650 for some reason, I think I'll push a bit on the "vision" idea. GeePaw arrives and helps out.
(Aug 29, 2024)
I think I'm on my own today. Feeling kind of lonely. I'll see what I can figure out.
(Aug 27, 2024)
Woke up at 3 AM with an idea. Going to work on it. I have opened my zoom in case anyone else on the team wakes up. Pairing, as always, is tricky but rewarding.
(Aug 26, 2024)
I've opened my pairing zoom at 0640, hoping Bryan was planning to be up. Perhaps he'll turn up. Meanwhile I'll try to spike something useful.
(Aug 25, 2024)
It's 0645 on Sunday. Bryan shows up as I'm summarizing status, and we get a really nice effect with some truly simple code.
(Aug 24, 2024)
We simplify two classes by adding just a bit of capability to another. Still wondering how to write articles after the fact.
(Aug 22, 2024)
Some pairing has been taking place, without contemporaneous writing. I will explain what we have. No, it is too much. I will sum up. Includes remarks on working without a net specification.
(Aug 19, 2024)
An attempt at refining the concept of this multifarious idea we're hatching.
(Aug 17, 2024)
A tiny experiment in Python on my iPad has inspired me to try a spike this morning.
(Aug 16, 2024)
We've agreed not to cater to client-server at all, to the degree we can manage it. As a first start, we've removed the World-Client variant classes and will simply be working with Biots sending messages to the World, and the World sending messages back. We'll see how that goes. I have one concern. Well, one that I care to mention.
(Aug 16, 2024)
We made some progress yesterday, and I'll report on that. Before today's meeting, I am a bit confused about what we should do next. I get a truly scary idea.
(Aug 14, 2024)
Secretly, Bryan and I are starting work on 'Biot World', a start at the joint project our Slack has been talking about.
(Aug 14, 2024)
Another quick look for something needing improvement.
(Aug 13, 2024)
Let's see what else might use a little improvement.
(Aug 12, 2024)
Still looking at that 20 line class. Yes, I think it needs improvement. Am I serious? I think I am.
(Aug 12, 2024)
I think we're nearly done with Sudoku at least for now. Let's look at the code and see what we can say about it. We find an issue in the first 20 lines. Wow.
(Aug 11, 2024)
After a review of notes, we move component looping from one class to another, in seven very smooth moves. I forgot to commit two of them, but it was still quite smooth.
(Aug 10, 2024)
Let's review our notes and see what to do next. Is there a way to wrap this up semi-neatly? Quasi-neatly? Not yet, but progress is good.
(Aug 6, 2024)
I believe that our naked and hidden pairs code was reporting that it had changed things when it had not. That would be bad. Let's see about doing it better.
(Aug 5, 2024)
Before we plug in the new Techniques, let's work on the 'Making App' with a very small Logger. Very mediocre results this morning. Meh.
(Aug 4, 2024)
Let's review our list and see what needs work. I want to try super tiny steps today, just as a matter of practice. (cf. Charles Beaudelaire)
(Aug 2, 2024)
We seem to have working code for hidden pairs. It is not yet a suitable object: more of a working prototype. Let's step back half a step and assess where we are and what to do next. We narrowly avoid a bear bite.
(Aug 1, 2024)
I think we're ready to try to find a real hidden pairs situation and adjust the notes accordingly. I am sure we're going to find an interfacing issue that will be a bit interesting. Includes notes on 'think-squared'.
(Jul 31, 2024)
Soon, dear, soon. We have the ability to set up a test. Let's see whether that sketched Hidden Pairs idea will work. I think there is at least one more stop before we're there, though.
(Jul 29, 2024)
Now that we have our foot in the door with `find_candidates_pairs` tacking a condition function, what would we have to say to define hidden pairs? Spoiler: We improve our ability to test.
(Jul 29, 2024)
As I think about additional Techniques, I believe I need more help from my objects. I have an idea to try out. Well, part of an idea.
(Jul 28, 2024)
Well, the new 'lonely' technique needs better testing and maybe a better name. I really want to do an unneeded optimization. There is grunt work to do. PyCharm earns a biscuit.
(Jul 27, 2024)
If, in the candidates for a given component, a value appears in only one candidate list, then that value must be assigned to the corresponding cell.
(Jul 26, 2024)
I wonder whether it would be that difficult to have constant Component instances rather than creating them dynamically? Kent Beck haunts me.
(Jul 25, 2024)
Yesterday's work useless. Last three days generally ragged. Today, I'll try to be more focused and go for speed. See Kerth's Prime Directive.
(Jul 24, 2024)
Based on input from my betters, I work on a faster way to deal with Candidates. GeePaw puts a word to it. Probably the wrong word. I go off on a tangent and discover profiling. An odd morning, with some interesting discoveries and one nice tiny object.
(Jul 23, 2024)
Having come up with the word 'evolving', I am ready to tilt once more at the windmill. Will I succeed this time? Spoiler: Yeah but U G L Y!
(Jul 23, 2024)
Tomas has been nerd-sniped and is solving Sudoku with Haskell. I nerd-snipe myself, thinking about Haskell, immutability, and updating. Some learning, almost no progress.
(Jul 22, 2024)
The Naked Pairs (NAIAIS) technique seems to work. What should we do next? I feel that we should step away from the brute force solver.
(Jul 21, 2024)
Ron, you keep changing the design all the time! Why don't you just nail down the design once and for all, and move on?
(Jul 20, 2024)
Did you ever look at your code? I mean REALLY look at it? This is going to be good! And it is!
(Jul 19, 2024)
I thought that I had made a misteak, but now I think I was wrong. I refactor to very small methods. Too far? Not for me, what about you?
(May 3, 2024)
During our FGNO Zoom session, Ken brought up an interesting little problem. Let's play with it a bit. Gets a bit long, but it's really pretty light work. Fun effort, meant as such.
(Apr 8, 2023)
We should probably keep score. Shouldn't be terribly difficult. Just some text ... how hard could it be?
(Apr 7, 2023)
Let's add the help messages to the GAME OVER screen, and, time permitting, work on quarter insertion. I expect the first bit to be mostly tedious.
(Apr 6, 2023)
Let's clean up startup and maybe we can come up with a finite supply of ships and maybe even GAME OVER.
(Apr 6, 2023)
I think it's time for asteroid waves. Let's review stories. We create some questionable code and question it. It confesses and tries to reform. What do you think?
(Apr 5, 2023)
Let's do safe entry. Should I put this thing up on GitHub? No one has asked for that.
(Apr 5, 2023)
We'll review and refine the list of things to do and pick something. Doubtless fun of some kind will ensue. Loving PyCharm's auto-run of the tests!
(Apr 4, 2023)
Just some random cleanup, unless I get an easy idea.
(Apr 4, 2023)
Today's story is to make the missiles damage asteroids. But I have a larger question. P.S. I am the Cat ...
(Apr 3, 2023)
Let's see if we can make this thing fire a missile.
(Apr 3, 2023)
Our fun with delegation, plus an early call to breakfast meant that yesterday I didn't get to collisions. Let's work on that today. [Ron makes a rookie mistake.]
(Apr 2, 2023)
It's time for more features and less playing with drawing. This leads me to think about common behavior in motion and collisions. Ron learns something about inheritance and delegation!
(Apr 1, 2023)
Let's do to the ship what we did to the asteroids. And some thoughts about the future.
(Mar 31, 2023)
My search for why the window is double-sized caused me to observe that I can't scale my objects to arbitrary sizes. I think part of the issue is coupling, so that's interesting.
(Mar 30, 2023)
I noticed a graphical anomaly and think I can fix it. And another that confuses me.
(Mar 30, 2023)
One more tweak on the SurfaceMaker, then lets see about using it to make more asteroids.
(Mar 29, 2023)
I'm still pecking away at improving the surface creation. I'm wondering if my caching object, tiny as it is, is more than I need. We'll see. I think I should take advantage of the limitations of the current situation.
(Mar 28, 2023)
I have an idea, or some fraction of an idea. Let's see what we can make of it. (As often happens, I don't go where I thought I would.)
(Mar 28, 2023)
Some advice for a better way sends me scurrying to read about list comprehensions.
(Mar 28, 2023)
We don't even have 200 lines of code yet. How can refactoring make any sense already?
(Jul 25, 2022)
Usage changes. Language is usage. Language changes, not necessarily for the better, in my opinion.
(Jun 22, 2022)
Something in last night's Friday Coding Zoom struck me. I need to think about this and try it.
[ refactoring, tdd ]
(Jun 8, 2022)
Tuesday night's Friday Night Coding Zoom has hooked me. This is the beginning of the result of that hook.
(May 27, 2022)
I was asked what I tell people to do that I don't do myself. The answer may surprise you.
(May 24, 2022)
We should have it. What should we do when we haven't?.
(Feb 24, 2022)
Yesterday's search for strawberries in the XST patch discovered problems. I want to at least double check what we did. TL;DR: It all works. Odd morning.
(Feb 23, 2022)
We're taught to 'make it work; make it right; make it fast'. We're taught that if it's hard to test, it's not right. Let's explore. TL;DR: No strawberry here?
(Feb 19, 2022)
Can we make our programming life immediately easier with this one simple trick? The answer may surprise you.
(Feb 16, 2022)
Some day--and that day may never come--it may fall to you to write the most important program of your life. Here's one man's example of how to do that.
(Nov 8, 2021)
Driven by some Slack chatter, I've been thinking about feedback. How does that fit into life, and into this little program?
(Nov 4, 2021)
Some refactoring, and some thoughts on a Twitter thread. And an odd surprise: the code says No.
(Nov 3, 2021)
Rules, rules. TDD rules, Beck Rules, OK. And a cat.
(Nov 2, 2021)
I'm just not up for going back into the Dung mines. Gonna put plain function detection into the stats instead. Also, random subtweeting. Also bear bites man.
(Nov 1, 2021)
At last, I get to apply Dave's scrolling thing. It's simple, and obvious, and I never thought of it. And a couple of stories of a great programmer.
(Oct 31, 2021)
This morning, I plan to add detailed method reporting to the full report. I am expecting no real trouble but have recognized a mismatch.
(Oct 30, 2021)
Let's get some output up in this baby. I plan to steal two good ideas while I do this.
(Oct 28, 2021)
I wonder what we could do about comments. They're tricky.
(Oct 27, 2021)
"If this is his idea of fun, he must be a laugh riot at parties." -- A Reader
(Oct 25, 2021)
Backward? Or forward? Which was it?
(Oct 24, 2021)
We continue working on our little 'Making App', because it's kind of fun. Today, I foresee a 'major refactoring'.
(Oct 23, 2021)
Let's do methods, and try to drive out some objects.
(Oct 21, 2021)
In the interest of variety, let's do some work for the makers here. Let's see how we can collect some interesting statistics from Codea programs.
(Oct 13, 2021)
We were thinking about words for code. Let's consider these. New! Improved! Now with more words!
(Sep 7, 2021)
Two ways of doing a thing appeared on the Codea forum today. I'd like to see whether we can transform the one into the other in small steps.
(Jul 23, 2021)
I mentioned that the dungeon program is boring me on Twitter and asked for ideas. Andreas asked about software design. Practice, folks, practice!
(Jul 5, 2021)
On June 19th, I sent this email to the CPO of the Scrum Alliance. I have had no reply. In a second article today I will offer some related ideas.
(Jun 10, 2021)
Let's pretend we care about that inefficiency in drawingOrder. Also a momentary loss of momentum.
(Jun 9, 2021)
I don't usually predict an outcome but today I think something good is going to happen. Let's find out.
(Jun 8, 2021)
Today, more refactoring to remove connections between dungeon objects and their tiles. And, as always, some thinking.
(May 31, 2021)
Let's set some direction. I'm concerned that I'm off track on what is of value to work on. Possibly it's residual fear from decades ago.
(May 29, 2021)
I think we'll do a bit more on our 'Making App', the part of our code that helps us make the 'Shipping App', the product we ship. (We decide to bless this effort.)
(May 28, 2021)
One more challenge in the class/method finder, then maybe we'll think about what we actually need in our Making App.
(May 27, 2021)
I've had an idea about a change--perhaps an improvement--to the class/method reporter. As I write this, even I don't know what happens next.
(May 26, 2021)
More work on our nascent Making App. Dave1707 has some interesting tricks in his programs. And we have a fine small example of refactoring 'legacy' code.
(May 25, 2021)
Dave1707 from the Codea forum provided an interesting program. I would like to bring it under control.
(Oct 14, 2020)
A Slack conversation brought up the question of why I do ... the things that I do.
(Sep 14, 2020)
In which our intrepid author makes a grievous error: disagreeing with Kent Beck. Or does he?